Amanda Sullivan, Amanda Strawhacker
Foreword by: Merredith Portsmore
Publication Date: June 27, 2025
Pages: 192
Series: Early Childhood Education Series
“This essential guide shows readers developmentally appropriate and equitable approaches to deliver important STEAM skills to young children in ways that are both impactful and fun.” —Julie Dobrow, Tufts University
Early childhood educators know the benefits of young children exploring STEAM (science, technology, engineering, arts, math), but many products and apps on the market are cost-prohibitive, confusing, and not playful or developmentally appropriate. Playful STEAM Learning in the Early Years addresses these barriers head-on, sharing practical approaches for introducing STEAM that are simple to implement and engaging for both children and adults. The authors provide evidence-based, hands-on strategies as well as a practical framework to effectively integrate STEAM learning in the early grades (pre-K to 3rd grade).
Book Features:
Amanda Sullivan is a senior researcher at the National Girls Collaborative Project (NGCP) and co-creator of the ScratchJr Coding Cards: Creative Coding Activities. Amanda Strawhacker is the STEAM curriculum coordinator at Schechter Boston school in Massachusetts and has contributed to the development of commercially available educational STEAM products.
"With its playful, screen-free STEAM activities and practical frameworks, (this book) empowers educators to transform their classrooms into vibrant hubs of creativity, innovation, and discovery—whether they’re just beginning their STEAM journey or are seasoned experts ready to take their teaching to the next level."
—From the Foreword by Merredith Portsmore, director, Center for Engineering Education and Outreach, Tufts University
“Playful STEAM Learning in the Early Years will become an essential guide for parents, educators, and caregivers, showing them developmentally appropriate and equitable approaches to deliver important STEAM skills to young children in ways that are both impactful and fun. Sullivan and Stawhacker’s new book centers play in delivering evidence-based learning that will prepare young children for the innumerable technological challenges they’ll face in the 21st century. Well-written and thoughtful, this new volume provides answers and strategies for parents and teachers who wonder and worry about the promise and problems of technology in children’s lives.”
—Julie Dobrow, Distinguished Senior Lecturer, Eliot-Pearson Department of Child Study and Human Development, Tufts University
“An essential guide for fostering playful, screen-free STEAM learning, this book offers a thoughtful framework to help educators, including parents, create engaging experiences for children. The Playful STEAM Learning Framework (PSLF) encourages perseverance, creativity, and inclusion, while nurturing a love for learning through play. With practical examples and research-backed insights from formal classrooms and informal learning spaces, this book equips readers with ideas, strategies, and tools to cultivate curiosity, confidence, and critical thinking in young learners—no screens required!”
—Christine M. Cunningham, senior vice president, STEM Learning, Museum of Science, Boston
“This is a wonderful book written by two thoughtful researchers/practitioners who have devoted their academic careers to thinking about and implementing the best possible early learning experiences. With and without screens, with and without technology, this book is about creativity and playful exploration. A timely resource for everyone who cares about the future: our children!”
—Marina Umaschi Bers, Augustus Long Professor of Education, Lynch School of Education and Human Development, Boston College
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