LAMBOOZLED!™ is set in the fictional sheep town of Green Meadows, where some news stories attempt to pull the wool over your eyes. Responding to current issues surrounding news credibility, this award-winning card game will help young people sharpen their critical media literacy skills while avoiding partisan politics.
Player Age: 11 years and up
Number of Players: 2 to 6
Price: $19.95 for each card deck
Publication Date: October 9, 2020
What’s Included: 100 playing cards divided into News Cards, Evidence Cards, Context Cards, and Action Cards. Instructions.
How to Play: 2–6 players use Evidence Cards to support or challenge the story shown on the News Card, and Action Cards are used to strengthen their position or weaken their opponents’ to determine if the news is REAL or FAKE.
The game was designed, developed, and evaluated by Ioana Literat, Yoo Kyung Chang, and the students of the Media & Social Change Lab (MASCLab) in collaboration with subject-matter experts, educators, librarians, and youth themselves.
Ioana Literat, PhD, is an assistant professor in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University, a board member of the National Association of Media Literacy Education (NAMLE), and the 2020 recipient of AERA’s Early Career Award from the Media, Culture and Learning SIG.
Yoo Kyung Chang, PhD, is a learning experience designer and a lecturer in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University.
The Media and Social Change Lab (MASCLab) is a hub for multimodal and digital scholarship that explores the relationship between media and social change. MASCLab is housed within the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University.
“LAMBOOZLED! is an effective tool to engage youth in articulating and developing core media literacy skills. As the executive director of the National Association for Media Literacy Education, I spend my days working to advance media literacy practice in the U.S. and beyond. It is refreshing to see that this approach to media literacy education as we know it is an effective way to promote social change and learning.”
—Michelle Ciulla Lipkin, executive director, National Association for Media Literacy Education (NAMLE)
“It is now more important than ever to help students understand how to distinguish facts from fiction as they navigate the digital world. LAMBOOZLED! is a great, fun way to introduce the subject, and to have students learn the steps needed to spot fake news easily."
—Nori Negron, AP research and English teacher, Rockland County, NY
“I was especially impressed by the game’s ability to spark conversation and thoughtful discussion about serious media literacy issues in a playful way. Sometimes questions of media literacy are fraught with partisan undertones and some young people are hesitant to speak up. LAMBOOZLED!’s humorous universe opens up novel avenues for play and helps students let their guard down in ways that are conducive to building conversation. As a librarian, educator, and scholar of communications, technology, and pedagogy, I am wildly enthusiastic about serious fun and bringing young people into the fold. LAMBOOZLED! does this in spades.”
—Mark Dzula, director of Teaching and Learning Resources, teacher of media arts, journalism, Webb Schools, Claremont, CA
“My students found LAMBOOZLED! to be engaging and challenging. It offered them a chance to develop their reasoning skills and practice their aural arguments. Students are able to use their critical thinking skills to win the game.”
—Anne Orenstein, 5th-grade teacher, gifted program, Brooklyn, NY
“Using LAMBOOZLED! helped my students interact and debate in new ways. They enjoyed having hands-on materials at the high school level where so much learning has become digital.”
—Kate Sutter, social studies teacher, grades 11–12, Lebanon, MO