Title: LAMBOOZLED!
Author(s): Ioana LiteratYoo Kyung ChangMedia and Social Change Lab, Teachers College, Columbia University
Publisher: Teachers College Press, New York
ISBN: 9780807764626 Year: 2020


Given the need for innovative, engaging, and youth-centered approaches to media literacy, as well as the potential of active pedagogies to facilitate youth civic education and efficacy, games emerge as a particularly promising and under-utilized avenue for news literacy education. Our research asks, how might we use game-based learning to tackle fake news and stimulate news literacy among a youth audience? Here, we reflect on the process of designing LAMBOOZLED!, a news literacy game for middle school and high school students, based on a multilevel game design framework that allowed us to articulate learning objectives, consider suitable mechanics, dynamics and aesthetics, and integrate relevant instructional principles along multiple learning dimensions.

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